![]() Why is that required to run the pal builder but not the demo project? I honestly have no idea.The next gm(48) will take place on Oct 20, 2018. ![]() How do I fix that?Ī: You need to install the latest DirectX end-user runtime from Microsoft. Q: When I run the Palette Builder Tool, I get an error about the shader not working correctly. ![]() Right click on the shader in your resource tree and expand the "Shader Type" option. Q: "I'm using GMS2, and I've copied the code into a new shader resource, but it won't work."Ī: You need to set the shader type to GLSL ES. Hopefully I'll have this fixed in a future update when I'm feeling less lazy.Ī: Did you turn off the "Interpolate Colors Between Pixels" option in the global game settings? This will not work at all with that option on, so if your game's aesthetic relies on that, you are out of luck this won't work for you. So you can either go into the logic and make the change yourself in the system init function, or just use the HTML5 shader in both arguments of the init function. So when you build for Opera, it tries to use the Desktop version of the shader rather than the HTML5 version. ![]() What's wrong?"Ī: OperaGX is not a "browser" type in GameMaker. Q: "I'm trying to get it to work with OperaGX. Q: "Only some of my colors are changing." Double check the fragment and vertex tabs in the shader asset itself compared to the example project. Use the palette builder to help you find color inconsistencies in your sprites.Additionally, make sure you've imported the shader properly. There is no "approximation" the colors must be identical. Q :"My sprite doesn't look any different when swapped."Ī: Make sure the colors in your palette are EXACT MATCHES of the colors in your sprite. Q: "The example project doesn't seem to do anything"Ī: Make sure you've installed the latest version of direct-x and video card drivers. You may also want to scan this post to see if your issue has already been discussed. Photoshop:Ī: Well, post here and I'll do my best to help you get it working. Need help setting up your palette sprite? Here are some videos that might help. or at the very least you should NOT be using the "interpolate colors between pixels" graphical option. so that really shouldn't be a problem)Īdditionally, your graphics need to be "retro". This shader will make your project require a video card that supports Shader Model 3.0 (which was released in 2004. Waiting on a few fixes for full feature support. RequirementsĪll platforms supported (HTML has a few missing features and extra hoops to jump through) * Full featured tool available to help non-artists build palette sprites! (Free to download for everyone) Demoīefore you buy, try out the demo and make sure it runs for you. * Helpful scripts for manipulating palettes! * Easy to drop into any existing project! * Gradually shift between palettes to create dynamic effects! * Use surfaces to build dynamic palettes on the fly! * Draw any sprite, surface, or layer with a specific palette! Maybe you've got a black outline around your sprite and want to make it red or green when the player mouses over it?Īll of this and much more is possible with Retro Palette Swapper! Features What about making a sprite appear on fire in a much more vibrant way than just putting a red or orange image_blend on it? Have you ever created a character in your game and wished you could change the character's hair or clothing color without adding a complete new set of sprites to your project for every single one of that character's animations? Retro Palette Swapper is a bit more than just a shader it is an entire system for drawing sprites, surfaces, tiles, and backgrounds with a manipulated palette in your Game Maker Studio 1 or 2 project.
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